C#, Java, C, C++, Python, PHP
Unity, Unreal, PC, Mac, Mobile, Web
Visual Studio, Eclipse, Xcode
present – 2003 Institute for Creative Technologies Playa Vista, CA
RIDE - https://ride.ict.usc.edu
Virtual Human Toolkit - https://vhtoolkit.ict.usc.edu
Canvas - https://youtu.be/A0unRhsDUNY
SimSensei / DCAPS - https://viterbi.usc.edu/news/news/2013/a-virtual-therapist.htm
Gunslinger - https://youtu.be/Oyq5UlST-qo
Stability and Support Operation (SASO) - https://youtu.be/oOp4XP_ziMw
Mission Rehearsal Exercise (MRE) - https://news.usc.edu/5059/The-Mission-Rehearsal-Exercise-a-Virtual-Reality-Tour-de-Force
Over 19 years of software development experience. Worked on multiple Virtual Human projects showcasing real-time, interactive characters that you can have natural conversations with.
2002 – 1999 Sunset Entertainment Dana Point, CA
Senior Software Engineer
MotoX - Futuristic motorcycle combat using ESPN personalities for the Xbox, Playstation 2, and PC.
ESPN NBA2Night – NBA basketball for the Dreamcast.
Star Raiders – Remake of the Atari 3-D space classic for the PC and Playstation.
Tonka Construction Site - Drive Tonka Trucks on the Game Boy Color.
Created cross-platform libraries for video, 3-D sound, and peripheral input.
Implemented a full physics engine using the Havok SDK.
Created an in-game editor for adjusting level parameters and object placement using a custom menu system.
Implemented enemy artificial intelligence consisting of player follow and attack.
1998 JVC Digital Arts Studio, Inc. Torrance, CA
Betrayer - 2-D isometric stealth game for the PC.
Designed and created an in-game editor to simplify creation of levels using custom user-interface classes.
Implemented a video and sound system using Smacker and Miles Sound System.
1998-1996 Metropolitan Water District La Verne, CA
Assistant Database Administrator
Installed and administered a UNIX based database application running Oracle 7.x; optimized database and reduced processing time.
Automated data transfer from the laboratory instruments to the Laboratory Information Management System (LIMS) eliminating the need for manual data entry.
Provided training and end user support for LIMS.
Arno Hartholt, Ed Fast, Zongjian Li, Kevin Kim, Andrew Leeds, Sharon Mozgai. Re-architecting the virtual human toolkit: towards an interoperable platform for embodied conversational agent research and development. Intelligent Virtual Agents (IVA), 2022. Link
Arno Hartholt, Ed Fast, Andrew Leeds, Kevin Kim, Andrew Gordon, Kyle McCullough, Volkan Ustun, Sharon Mozgai. Demonstrating the Rapid Integration & Development Environment (RIDE): Embodied Conversational Agent (ECA) and Multiagent Capabilities. 21st International Conference on Autonomous Agents and Multiagent Systems (AAMAS '22), 2022. Link
Arno Hartholt, Kyle McCullough, Ed Fast, Adam Reilly, Andrew Leeds, Sharon Mozgai, Volkan Ustun, Andrew Gordon. Introducing RIDE: Lowering the Barrier of Entry to Simulation and Training through the Rapid Integration & Development Environment. Simulation Interoperability Standards Organization (SISO) Simulation Innovation Workshop (SIW), 2021. Best Paper Award. Link
Sharon Mozgai, Andrew Leeds, David Kwok, Ed Fast, Albert Skip Rizzo, Arno Hartholt. Building BRAVEMIND Vietnam: User-Centered Design for Virtual Reality Exposure Therapy. 2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2021. Link
Arno Hartholt, Ed Fast, Andrew Leeds, Sharon Mozgai. Introducing VHMason: A Visual, Integrated, Multimodal Virtual Human Authoring Tool. 21st ACM International Conference on Intelligent Virtual Agents, 2021. Link
Arno Hartholt, Kyle McCullough, Ed Fast, Andrew Leeds, Sharon Mozgai, Tim Aris, Volkan Ustun, Andrew S. Gordon. Rapid Prototyping for Simulation and Training with the Rapid Integration & Development Environment (RIDE). Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), 2021.
Arno Hartholt, Ed Fast, Adam Reilly, Wendy Whitcup, Matt Liewer, Sharon Mozgai. Multi-platform expansion of the Virtual Human Toolkit: Ubiquitous Conversational Agents. International Journal of Semantic Computing, 2020. Link
Arno Hartholt, Adam Reilly, Ed Fast, Sharon Mozgai. Introducing Canvas: Combining Nonverbal Behavior Generation with User-Generated Content to Rapidly Create Educational Videos. 20th ACM International Conference on Intelligent Virtual Agents, 2020. Link
Arno Hartholt, Ed Fast, Adam Reilly, Wendy Whitcup, Matt Liewer, Sharon Mozgai. Ubiquitous Virtual Humans: A Multi-platform Framework for Embodied AI Agents in XR. 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2019. Link
Carla Gordon, Anton Leuski, Grace Benn, Eric Klassen, Edward Fast, Matt Liewer, Arno Hartholt, David R. Traum. PRIMER: An Emotionally Aware Virtual Agent. IUI Workshops, 2019. Link
Arno Hartholt, Sharon Mozgai, Ed Fast, Matt Liewer, Adam Reilly, Wendy Whitcup, Albert Rizzo. Virtual Humans in Augmented Reality: A First Step towards Real-World Embedded Virtual Roleplayers. 7th International Conference on Human-Agent Interaction (HAI), 2019. Link
Giota Stratou, Louis-Philippe Morency, David Devault, Arno Hartholt, Edward Fast, Margaux Lhommet, Gale Lucas, Fabrizio Morbini, Kallirroi Georgila, Stefan Scherer, Jonathan Gratch, Stacy Marsella, David Traum and Albert Rizzo. A Demonstration of the Perception System in SimSensei, a Virtual Human Application for Healthcare Interviews. 6th International Conference on Affective Computing and Intelligent Interaction (ACII), 2015. Link
David DeVault, Ron Artstein, Grace Benn, Teresa Dey, Alesia Egan, Ed Fast, Kallirroi Georgila, Jonathan Gratch, Arno Hartholt, Margaux Lhommet, Gale Lucas, Stacy Marsella, Fabrizio Morbini, Angela Nazarian, Stefan Scherer, Giota Stratou, Apar Suri, David Traum, Rachel Wood, Yuyu Xu, Albert Rizzo, Louis-Philippe Morency. SimSensei Kiosk: A Virtual Human Interviewer for Healthcare Decision Support. 13th International Conference on Autonomous Agents and Multiagent Systems (AAMAS), 2014. Best Paper Nominee. Link
Arno Hartholt, Jonathan Gratch, Anton Leuski, Louis-Philippe Morency, Stacy C. Marsella, Matt Liewer, Prathibha Doraiswamy, Lori Weiss, Kim LeMasters, Edward Fast, Ramy Sadek, Andrew Marshall, Jina Lee, Marcus Thiebaux, Andreas Tsiartas. At the Virtual Frontier: Introducing Gunslinger, a Multi- Character, Mixed-Reality, Story-Driven Experience. 9th International Conference on Intelligent Virtual Agents (IVA), 2009. Link
Jonathan Gratch, Ning Wang, Jillian Gerten, Edward Fast, Robin Duffy. Creating Rapport with Virtual Agents. 7th International Conference on Intelligent Virtual Agents (IVA), 2007. Best Paper Finalist. Link
Gudný R. Jónsdóttir, Jonathan Gratch, Edward Fast, Kristinn R. Thórisson. Fluid Semantic Back-Channel Feedback in Dialogue: Challenges and Progress. 7th International Conference on Intelligent Virtual Agents (IVA), 2007. Link
Marcus Thiebaux, Andrew N. Marshall, Stacy Marsella, Edward Fast, Aaron Hill, Marcelo Kallmann, Patrick Kenny, Jina Lee. Smartbody: Behavior realization for embodied conversational agents. 7th International Conference on Intelligent Virtual Agents (IVA), 2007. Link
David Traum, William Swartout, Jonathan Gratch, Stacy Marsella, Patrick Kenny, Eduard Hovy, Shri Narayanan, Ed Fast, Bilyana Martinovski, Rahul Baghat, Susan Robinson, Andrew Marshall, Dagen Wang, Sudeep Gandhe, and Anton Leuski. Dealing with doctors: A virtual human for non-team interaction. 6th SIGdial Workshop on Discourse and Dialogue, 2005. Link
California State Polytechnic University, Pomona
B.S. in Computer Science
University of California, Los Angeles Extension
3-D Graphics Programming